Black Light Studio presents

Wizard's Raid غارة السحرة — Wizard's Raid Wizard's Raid, online multiplayer parkour shooter

Wall-run. Slide. Cast. Never stop moving.

An online parkour shooter where robed wizards fly across floating castles at up to 45 m/s — a gun in one hand, an element in the other. Easy to learn. Impossible to put down.

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Free-to-play Early Access Up to 12 players English · العربية
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12Players per match
45m/sTop speed
12Elemental spells
9Active firearms

What is Wizard's Raid?

Move like magic.
Fight like a friend dared you.

Wizard's Raid is an online multiplayer parkour shooter built around one sentence: “That felt amazing to move — and it was hilarious with my friends.” Run, slide, jump and wall-run without ever losing momentum, with a weapon in hand and one elemental spell to throw.

1

Feel first

It's competitive, never stressful. If a change makes the game more balanced but less fun to move in, the change loses.

2

Momentum is sacred

No player collisions. No forced stops. No sudden position corrections. Nothing is allowed to steal your speed.

3

A ceiling with no roof

Quake-style air-strafing. Recoil you can memorise — zero random spread. Movement and aim both reward mastery, forever.

4

Online at the core

Always a real network session — one friend or eleven. Fast 2s respawns and chaotic ragdoll physics keep every round electric.

Movement

Speed you can read.

Everything flows from momentum. Chain a slide into a jump into a wall-run and the world turns into a ribbon — and you can still see exactly what's happening, because the speed lives in the world, never in the interface.

  • Run, jump, slide, wall-run — and keep every drop of speed.
  • Air-strafe your way around corners the way the old arena shooters taught us.
  • Death never benches you. Fall, respawn in about two seconds, and watch the ragdoll fly.
  • Slow-motion is a debuff, never a power-up — it's something that happens to you.
0m/s
Hold the button (or Space) — release and it all goes.
A hooded wizard sprinting along a castle wall

Three ways to play

Race it. Brawl it. Raid it.

In the build

Deathmatch

Twelve players, one courtyard, zero mercy. Play free-for-all or split into teams. First to the kill limit wins — and if nobody gets there, the clock decides. Friendly fire is off in team modes, because at 45 m/s a teammate in your line of fire is an accident, not a mistake.

FFA + Team DMUp to 12 players~2s respawn
Wizards fighting in a castle courtyard

The 12 Elemental Abilities

12 Elements. All ready & active.

Everyone enters the arena as the same masked, robed wizard. Choose one firearm and one elemental spell to wield until you fall. Every spell is cast from a glowing orb in your hand with telegraph cues so both sides can react.

Active elemental spell

Complete Firearms Arsenal

All 9 Weapons. Fully Unlocked.

Every weapon in the game is active and balanced in the build — from the one-shell Shotgun to the bolt-action Heavy Sniper. Forged with glowing void crystals, offering 100% predictable recoil mastery.

Heavy pistol Heavy Pistol High Impact · Precision
Pistol Pistol Agile Sidearm · Quick Draw
Burst SMG Burst SMG 3-Round Burst · High Velocity
PDW PDW Full-Auto · Close Quarters
Combat Shotgun Combat Shotgun 16 Pellets · 1-Shell Lethal
Assault rifle Assault Rifle 600 RPM · Pattern Recoil
Burst carbine Burst Carbine Precision Burst · Mid-Range
Heavy sniper rifle Sniper Rifle 1-Shot Lethal · Long-Range Bolt
Combat knife Combat Knife Instant Melee · Backstab Kill

Every gun is the same for everyone, and every gun carries faceted purple crystals — the only glowing part. No random spread: recoil is a fixed pattern you can learn.

The Epic of Crstal

The World of Crstal: The Forbidden Grimoire & Ether

In the floating realm of Crstal, magic flows through a universal cosmic energy called Ether. An eternal grey conflict where nobody is purely villain or hero — fighting for sacred legacy across the ruins of flying castles.

The Forbidden Grimoire

The Forbidden Grimoire

A celestial grimoire containing primordial Ether formulas. The Void Wizards claim it was stolen from their dark throne; the White Sages sealed it within their grand library, warning its secrets could unravel the cosmos.

Royal Crest of King Solen

King Solen & The Flying Castles

King Solen, sovereign of the Survived Mages, harnessed wind ether to raise floating palaces so his people could live in peace. When war erupted, the civilization fell, leaving their heavenly cities as the eternal battleground.

Void Wizards emblem — dark sun on purple

Void Wizards

Purple Ether · Attackers & Firearms Inventors

Invaders emerging from the void beyond worlds to reclaim their stolen Grimoire. Ruthless in recovering their sacred relic, they are the masterminds who originally forged crystal-powered firearms.

Void Wizard masked portrait
White Sages emblem — great tree on green

White Sages

Green Ether · Defenders of the Grand Library

Immortal elders blessed by the spring of longevity. Each sage commands the power of three wizards. They reverse-engineered the Void's firearms to protect cosmic secrets from falling into dark hands.

White Sage bearded portrait
Survived Mages emblem — blue ether shield

Survived Mages

Blue Ether · Lost Castle Architects

The peaceful civilization of King Solen. Their mastery of wind magic raised the towering marble pillars, ramps, and floating gardens where wizards now clash at high speed.

Survived Mages royal standard

Both sides play under the exact same laws — identical weapons, equal spell potency. Lore gives depth, never competitive edge. Mastery of movement and aim decides every duel.

The Flying Castle — floating sky citadel

The Flying Castle (dm_conclave)

Marble arches, floating gardens, and seamless ramps engineered for continuous slide-hopping and wall-running across open sky.

Nadir Station — Void industrial platform

Nadir Station (dm_hangar)

A brutalist Void fortress pulsing with purple ether channels. Tight corridors and high steel catwalks favor lightning reflexes.

$0

Free-to-play

Download it, jump in, bring your friends. No paywall between you and the fun.

EA

Steam Early Access

We're building in the open with the community. Your feedback shapes what ships next.

✦

Cosmetics, never power

XP and the store only ever buy how you look — bodies, skins, faces. Nothing you can buy changes a single hitbox.

Join the circle

Be there when the book opens.

Hang out with us on Discord, find teammates and playtest early — or just leave your email and we'll notify you the moment we launch on Steam.

Official Discord

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Chat directly with the developers, share clips, discover squads, and gain priority access to closed playtests. Click to join right now!

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