Feel first
It's competitive, never stressful. If a change makes the game more balanced but less fun to move in, the change loses.
Black Light Studio presents
Wizard's Raid, online multiplayer parkour shooter
Wall-run. Slide. Cast. Never stop moving.
An online parkour shooter where robed wizards fly across floating castles at up to 45 m/s — a gun in one hand, an element in the other. Easy to learn. Impossible to put down.
What is Wizard's Raid?
Wizard's Raid is an online multiplayer parkour shooter built around one sentence: “That felt amazing to move — and it was hilarious with my friends.” Run, slide, jump and wall-run without ever losing momentum, with a weapon in hand and one elemental spell to throw.
It's competitive, never stressful. If a change makes the game more balanced but less fun to move in, the change loses.
No player collisions. No forced stops. No sudden position corrections. Nothing is allowed to steal your speed.
Quake-style air-strafing. Recoil you can memorise — zero random spread. Movement and aim both reward mastery, forever.
Always a real network session — one friend or eleven. Fast 2s respawns and chaotic ragdoll physics keep every round electric.
Movement
Everything flows from momentum. Chain a slide into a jump into a wall-run and the world turns into a ribbon — and you can still see exactly what's happening, because the speed lives in the world, never in the interface.

Three ways to play
Twelve players, one courtyard, zero mercy. Play free-for-all or split into teams. First to the kill limit wins — and if nobody gets there, the clock decides. Friendly fire is off in team modes, because at 45 m/s a teammate in your line of fire is an accident, not a mistake.

Point-to-point parkour across glowing courses — no laps, no direct kills. Just you, the clock and your line. Fall off and it only sets you back a little; staying in the race is the whole point.

The big one: 6 vs 6 attack and defence across three stages. The Void attacks, the Sages defend, and the teams swap at half-time so everybody plays both sides. It's our signature competitive mode built on mature mechanics.
The 12 Elemental Abilities
Everyone enters the arena as the same masked, robed wizard. Choose one firearm and one elemental spell to wield until you fall. Every spell is cast from a glowing orb in your hand with telegraph cues so both sides can react.
Complete Firearms Arsenal
Every weapon in the game is active and balanced in the build — from the one-shell Shotgun to the bolt-action Heavy Sniper. Forged with glowing void crystals, offering 100% predictable recoil mastery.
Heavy Pistol
High Impact · Precision
Pistol
Agile Sidearm · Quick Draw
Burst SMG
3-Round Burst · High Velocity
PDW
Full-Auto · Close Quarters
Combat Shotgun
16 Pellets · 1-Shell Lethal
Assault Rifle
600 RPM · Pattern Recoil
Burst Carbine
Precision Burst · Mid-Range
Sniper Rifle
1-Shot Lethal · Long-Range Bolt
Combat Knife
Instant Melee · Backstab Kill
Every gun is the same for everyone, and every gun carries faceted purple crystals — the only glowing part. No random spread: recoil is a fixed pattern you can learn.
The Epic of Crstal
In the floating realm of Crstal, magic flows through a universal cosmic energy called Ether. An eternal grey conflict where nobody is purely villain or hero — fighting for sacred legacy across the ruins of flying castles.
A celestial grimoire containing primordial Ether formulas. The Void Wizards claim it was stolen from their dark throne; the White Sages sealed it within their grand library, warning its secrets could unravel the cosmos.
King Solen, sovereign of the Survived Mages, harnessed wind ether to raise floating palaces so his people could live in peace. When war erupted, the civilization fell, leaving their heavenly cities as the eternal battleground.
Invaders emerging from the void beyond worlds to reclaim their stolen Grimoire. Ruthless in recovering their sacred relic, they are the masterminds who originally forged crystal-powered firearms.
Immortal elders blessed by the spring of longevity. Each sage commands the power of three wizards. They reverse-engineered the Void's firearms to protect cosmic secrets from falling into dark hands.
The peaceful civilization of King Solen. Their mastery of wind magic raised the towering marble pillars, ramps, and floating gardens where wizards now clash at high speed.
Both sides play under the exact same laws — identical weapons, equal spell potency. Lore gives depth, never competitive edge. Mastery of movement and aim decides every duel.

Marble arches, floating gardens, and seamless ramps engineered for continuous slide-hopping and wall-running across open sky.

A brutalist Void fortress pulsing with purple ether channels. Tight corridors and high steel catwalks favor lightning reflexes.
From the build






Download it, jump in, bring your friends. No paywall between you and the fun.
We're building in the open with the community. Your feedback shapes what ships next.
XP and the store only ever buy how you look — bodies, skins, faces. Nothing you can buy changes a single hitbox.
Join the circle
Hang out with us on Discord, find teammates and playtest early — or just leave your email and we'll notify you the moment we launch on Steam.
Chat directly with the developers, share clips, discover squads, and gain priority access to closed playtests. Click to join right now!
Drop your personal email and we'll contact you about playtests, launch day and big updates. No spam — only Wizard's Raid.
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